Mission: Impossible -
The Final Reckoning
During my time at One of Us VFX I worked as a 3D artist on the movie Mission: Impossible - The Final Reckoning. My responsibilities on this show were to create environments and set dressing for a few of the shots used in the movie. I took a lead role when working on the cave sequence, providing documentation and support to the team to help translate our lidar scans into a fully fleshed out working environment, as well as this I learned how to use speed tree to help decorate some of the shots outside the mines as well as building the Train tunnel and mine entrance scenes.
Here is a very quick cut of some of the shots I worked on.