Beetlejuice Beetlejuice
During my time at One of Us VFX I worked as a organic modeler on the Beetlejuice sequel. We were awarded a shot in which we had to create an effect showing people being pulled into their mobile phones. I worked with the 3D scan data of the actors and worked on retopology and cleanup of the scans to create an asset which had good UVs and clean topology. we also had to preserve all of the detail within the actors faces to ensure a smooth transition from the live action to the CGI.
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